As measuring tools, a pre-test, a post-test and a questionnaire were used. To evaluate the effectiveness of this system, an experiment has been conducted in northern Taiwan to examine the students' performance in term of learning achievements, learning interests and cognition load. For this reason, this study incorporated the features of Augmented Reality and mobile devices to develop a mobile augmented reality game in preschool English-vocabulary learning. Prior studies have noted that many English learning materials were presented in the form of papers, digital games and digital animation, lacking of efficient interaction and emotional connection. Nowadays, obtaining the competitive advantage of global, a foreign language, especially English, has great importance.
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